![]() Go back and have a look at the screen space a unit occupies in H3 and then in the modern HoMM releases. Units in H3 still seem a lot more detailed than those in today's releases even though they are practically pixel art by today's graphical standards. ![]() Unit art - It may SEEM counteractive to go back to H3 representation of units from the side as opposed to top down, but really, what can you see from the top? Nothing! A bunch of helmets and horns. Now mix and match to your heart's content. ![]() If you took Leadership, you had Leadership, nothing more, nothing less. You had 10 skills you could choose and there was no "skill ladder" making players choose a skill they did not want just so they could get a stronger one later on. Hero level up - In H3, leveling up system was very simple. Let us examine some BASIC reasons as to why Heroes 3 is still a better option today. It was balanced out, simple and yet complex enough to keep people hooked. ![]() That game has a stronger following today than the new titles in the series. Please remake Heroes of Might and Magic 3. ![]()
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